AI Insights · Timothy · January 2022
Top Subscription Games on iOS in South America: Q4 2021
Discover the performance of the top 5 subscription games on iOS in South America during Q4 2021, with insights on downloads, revenue, and active users.
In Q4 2021, the top 5 subscription games on iOS in South America showcased diverse performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Stranger Things: 1984 by Netflix saw its weekly downloads start at 2.5K in early November and peak at nearly 6K in mid-November before gradually declining to around 2K by the end of December. The game’s revenue began modestly, with a significant increase to $18 in the week of December 20. Active users followed a similar pattern, starting at 2K and peaking at 7.1K in late November, then stabilizing around 5.3K by the end of the quarter.
Asphalt Xtreme, also from Netflix, launched at the end of November, and its downloads grew from 2.8K to a peak of 4.4K in early December. Active users showed a consistent increase from 2K in late November to nearly 6.8K by the end of December. The game did not generate any revenue during this period.
Stranger Things 3 The Game experienced an initial surge in downloads, beginning at 2K and peaking at 5.6K in mid-November, but gradually decreased to around 1.9K by the end of December. Active users mirrored this trend, starting at 1.6K and peaking at 3.9K in mid-November, then stabilizing at around 3.2K. The game did not generate any revenue in Q4.
Teeter Up: Remastered had its highest download numbers in mid-November at 4.8K, eventually declining to approximately 1.8K by the end of December. Active users increased from 1.1K in early November to a peak of 4.4K in late November, later stabilizing around 3.9K. This game also did not generate any revenue.
Bowling Ballers started with 1.2K downloads and peaked at 3.9K in mid-November, before leveling off to around 1.2K by the end of December. Active users rose from 1K to a peak of 4.3K in late November, and then maintained around 3.3K. The game generated revenue of $5 in late November.
For more detailed insights and data on app performance, visit Sensor Tower.